Great guide to the guard. CBT-OBT. What to expect from the class? ■ Priest in ICARUS

Indispensable members of any team. These powerful vanguards take the bulk of the damage and protect their allies. This class is suitable for those players who want to feel at the epicenter of events.

The Guardian has a large number health and very high protection. Often this class is called a tank or cans, all because they are difficult to kill due to their high survivability rates.

Main features and skills of the Guardian.

The Guardian class is very similar to the Priest class, but it has its own characteristics, namely:

  • short sword and shield;
  • heavy armor;
  • stun and provocation;
  • survivability.

As for skills, the key ones can be identified as follows:

Oath of Power– this skill inspires its allies to heroic deeds, increasing their physical attack and speed.

Shield Bash– interrupts the enemy’s attack and activates beneficial effects after using other abilities.

Hockaine's Grip– attracts enemies within a radius of 7 meters to the guard and increases the defense of the warrior.

Blade of Justice– allows you to deliver quick cutting blows with a sword from which even the strongest armor cannot save you.

Protection– Stuns enemies and protects the guard from all melee attacks.

Domination– an effect that knocks the enemy back, tactically used to keep the enemy’s attention and allow allies to deal as much damage as possible

Bonds of the law– a similar tactical skill, only the difference from the previous one is that it reduces the enemy’s speed and increases the level of his aggression.


Tactics for playing as a Guardian

Like both the Priest class and the Guardian, one of the most important tasks of a tank is to prevent your group from dying while clearing the dungeon. If the Priest is more of a “Support” class – i.e. whose task is not to cause damage, but to restore the health of team members and buff, then the Guardian’s task is to keep the boss on himself, increasing his aggression, preventing him from demolishing friendly DPS players.

It is worth noting that the tank has several types of couplers, one allows you to pull any target towards you, the second one is massive and allows you to attract a group of enemies to one place, at this moment it will be very effective to connect a Magu, who will be able to inflict massive damage on the entire enemy group .


Another interesting feature of the guard is auras, which essentially work as a buff, and not only for one tank, but for the entire party as well. For example, one aura can increase critical damage and physical strike, another can increase magical damage and the speed of execution of skills, and the third will increase the magical and physical defense of your entire group.

Also, do not forget about using such tactical skills as Domination And Bonds of the law, which were described above.

Guardian equipment and pets.

The guard's equipment is predictable, the heaviest and strongest armor protects the entire body, putting on it to be wounded in battle. In one hand, the guardian’s large and strong shield absorbs most of the damage, in the other hand there is a one-handed sword, with which the guardian deals 90% of all possible damage. Equipment should be selected based on the following indicators: physical and magical protection, health, evasion abilities And extra strength.


If we talk about suitable mounts for the Guardian, it is natural that this mount should be flying. When choosing a mount, you need to pay attention to both passive effects and active ones such as: physical and magical protection, health and the speed of its recovery, and physical attack. The list of suitable mounts will be as follows: Lynic, Blue Frost Wyvern, Bloodhorse , Thundershield Zepiros, Black wind , Terror Kerav, Firebeak , Red Agnas .

If we consider foot mounts, then for the initial development of the Guardian it will be useful to tame some kind of wolf or panther; these mounts are mainly focused on health. After level 25, it wouldn’t be a bad idea to have the Leorid mount, which increases passive health and has several useful buffs.

If your Guardian is aimed at an attack position, then a pet is suitable for it Apocalypse, which increases the level of physical attack and passively increases the chance of critical damage. But know that the best thing for the guard will be mount Phantom))).


Conclusion

The Guardian's shield and sword reliably protect allies. This warrior with an unbending will is a true leader on the battlefield. He leads the squad and fearlessly takes upon himself all the blows of the enemy. Only with a skilled guardian on the team will characters of other allied classes be able to reach their full potential.


Well, if you realize that this class is not for you, then try to choose the appropriate class in this guide about classes.

P.S. Well, if you don’t want to “feed” the developers, you can use our exchange, where you can be both a buyer and a seller, selling and buying game assets.

Icarus Online is gaining momentum in the Russian community, so we decided to start reviewing the classes in the game. Today we will talk about the Guardian. And I immediately warn you that this is a superficial guide and serves more so that you can decide who is best suited for you to play. In any case, most players are still extremely poorly versed in the game and there is little point in heavy guides.

In fact, the core functions of the Guardian in the game are not much different from any other MMORPG you've ever played. Like the Priest, one of the main tasks of a tank is probably to prevent your group from dying when clearing dungeons. Only if the Priest is mostly a support class and is needed in order not to cause damage, but to restore health and buff, then one of the main tasks of the tank is to keep the boss on him, increasing his aggression and preventing him from destroying the damage dealers. And the Guardian is suitable for those players who, first of all, want to feel in the very center of events.

Equipment

In order not to glue your fins together on bosses and not only, the tank has a very large amount of health, as well as very high defense. Some even call tanks tin cans, just because they are very difficult to kill due to their high survivability rates.

The Guardian's equipment is quite predictable, but does not change the fact that he simply needs it. The heaviest and strongest armor possible, which covers almost the entire body, preventing injury in battle. The Guardian also has a healthy and strong shield in his hands, with which he can absorb most of the damage. And in the second hand there is a one-handed sword, which in principle inflicts 90% of all possible damage to the tank.

But it’s impossible to say that the tank here is just a punching bag.

Skills and principles of gameplay

A large set of attacking skills will allow you to control, kill and do everything the same as all other classes. Of course, not as fast as DD guys, but quite normal.

It is also worth noting that the tank has several types of ties. One will allow you to pull one enemy towards you, and the second is a massive one, and attracts all enemies around the tank. It is very convenient to use in those moments when you need to concentrate damage in one area. At this moment, for example, the Mage can cast all over this entire pack of mobs. Constantly used for solo farming and in dungeons when you aggro a large number of mobs.

Plus, in addition, when pulled, opponents receive a microstun, and this makes it impossible to inflict damage on you and your group. But this of course does not apply to bosses. And a very small cooldown of these skills allows you to use it constantly.

Another interesting feature of the guard in Icarus Online is auras, which essentially work as a buff, and not only for the tank itself, but for the entire party as well. One can increase critical damage and increase physical damage. Another will increase magic attack and increase the speed of execution of skills. Well, the third will increase the magical and physical protection of your group.

A very useful skill in situations when you go to an easy dungeon, it is useful to increase damage and use one of the first two auras. But, if you don’t feel confident in the dungeon and are afraid that you will simply be kicked out, then you can go on the defensive.

As I said earlier, don't think that the tank performs poorly when dealing damage. One of the toughest tank skills is 2 combo attacks.

The principle is essentially the same, and all you have to do is press the same button 5-6 times. Both skills deal very high damage in front of the tank and are usually used after the screed. And in general, the tank constantly launches various combos when using skills. You can use them by pressing the Q and E keys. So you can even remove some of the skills from the hot bar if you wish.

Yes, I want to warn you right away. Even though the tank has skills that increase aggression, or simply aggro skills, they still won’t help keep bosses and mobs on you all the time.

The thing is that in other games we could use a skill and all the enemies would start hitting only you. Here you don’t have such a skill, and most of the skills only give a slight increase in this aggro. And any critical damage from a damage dealer immediately removes the target from you and you have to try to return the boss to his place.

Of course, the tank has one cool skill at high levels, but it will take a long time for you to reach it. This skill, in essence, steals part of the aggression from each party member and transfers it to you, and for aggro it is considered very good.

If we talk about the use of mounts, then often the tank does not use them, since the protection allows you to hit mobs without fear of almost anything. And flying mobs not at a great distance are calmly attracted by zip ties.

conclusions

In general, in fact, you can talk about the Guardian for a very long time, just like about any other class, including. There are many features and nuances that we will talk about later in a more detailed review when the game is released.

Video review from Devil Factory


Aloha, friend. If you ended up here, it means you don’t like dealing colossal damage, or a constant stream of spells, or healing allies injured in battle. This topic is about the tank, or, as 101xp called it, the guard.


About the class

Guardian- This is a melee class, armed with a one-handed sword and shield. The guard wears armor and has a huge supply of protection and health, but relatively low damage. First of all, when creating a guard, think about whether you are ready to devote more time to leveling up than with DD classes, at the same time spending heavily on consumables like cans and bandages (if you don’t have a pocket priest). The guard does not kill packs of monsters with two skills, and cannot kite elite mobs and bosses. Playing as a guard requires patience, perseverance, a non-burning butt and normal internet. If you have all this, move on. By the way, before starting the game you should stock up on a couple of faithful friends: a priest and a mage (a berser, an assassin, a ranger in the future) - in order not to waste time and resources on regeneration and dealing with monsters.​




Guardian and PvE


Basically, the tank is a party class, an integral part of any command post. The main task of a tank in PvE is to keep the boss on him, as well as to pull packs of monsters for the group to cast. However, do not forget that an important goal of the tank is to cut the armor of monsters and bosses. In addition, the guard has reinforcing auras and can save allies with his pull. In principle, all PvE for a tank involves repeating a couple of rotations to generate aggro and tracking allies who inadvertently aggroed any monsters. The hardest part about this is the training. You must know all the mechanics and animations of castes in order to counter them in time. But in the end, you will be a welcome tank in any group!

Guardian and PvP


Undoubtedly, PvE guards in the game are much easier than PvP guards, because bosses always repeat the same attacks over and over again, and you just have to remember them and act correctly. In PvP it is much more difficult for tanks. You must know all the classes you are up against, their combinations, buffs and debuffs, strengths and weaknesses. The person on the other side of the network is always unpredictable and acts differently. Your trump card in PvP is a large amount of health and armor, as well as almost endless chains of control. Having learned all the information, dressed correctly and sharpened, you will scatter your skills left and right, constantly knocking over, stunning, throwing back and attracting enemies, not allowing your adversaries to even think about hitting you in your fat, smug face. The main task of a tank in PvP is endless control of enemies and rescue of exposed allies. In addition, it is the tank who, as a rule, has the honor of bringing the Mana Crystal to the camp, thereby winning the battle for the stone.

Guardian Skills


Where would we be without them? Of course, you can look at everything in the databases, but I’m not a lazy ass, at least not now, so I’ll tell you about what exactly we will use to beat the enemies in the vastness of Midlas. I left the names in English, since the ZBT decided to try out the syn and I have difficulty understanding the names of the Russian guard skills. Follow the icons, young friend. Most of the guard's skills are control ones. I’ll warn you in advance - there are a huge number of types of controls in the game. Almost everything applies to players; you can keep your adversaries inactive for quite a long time (if not indefinitely). It is important to know that most elites or bosses have stacks of “stability” - you have to break them with crits of skills that throw you off balance. After this, the damage to the target will increase, and sometimes some controls (knockdowns, pushbacks) become available. Skills are listed up to level 55. On MBT our cap is 35, so the skills will end at Shield of Thruth. The rest are just for reference (what to expect in the future).



















A little about auras

  • The least used aura of all is Pledge of Brilliance. Personally, it gives you absolutely nothing. Only use if there are several mages in your group (preferably well dressed ones).
  • Pledge of Power is our option for solo leveling and solo dungeon farming. In addition, the aura buff will allow you to move around the area a little faster (including on a mount).
  • Pledge of Duty is the most commonly used option. This aura is useful to everyone and gives many bonuses to both you and the group. Not only do you increase your squad's survivability, but you also increase the group's damage against the enemy. In group campaigns, both PvE and PvP, I recommend using this particular aura.

Layout and rotation


As a rule, players make up their own rotations and layouts that are convenient for them. I can only give a couple of tips:
  • Having dispersed the CDR, place a pull (preferably Hakain’s Grasp) on one of the main mouse buttons.
  • Place the second pull on a convenient button not far from the movement keys.
  • Also bind the shield block to a convenient button (one of the secondary mouse buttons, for example, if you use something like the Razer Naga).
For the rest, try to place skills with low CD closer, with high CD further away. Set your auras separately so you don't accidentally switch them in battle. Banks, consumables and pets should also be kept separately.

As for rotations. I don’t know how universal my options are, but I feel comfortable playing with them. I partially looked at them myself on the Euro forum, added a little and changed them. You can remove/add any skills at your discretion. Once the CDR cap is reached, some skills fall out of the rotation (such as Kick).

If there is only one target and it is near you:

Justice Slash - Liberty Arc - Justice Force - Binding Summons - Shield Smite - Prevailing Blow - Rising Truth - Dominate Virtue - Sentencing Blow - Kick

This combination will allow you to keep maximum armor cuts on the target, while dealing a fairly large amount of damage.

For an attack from a distance, the following chain is suitable:

Hakain's Hammer - Weapon Toss - Rampant Charge - Liberty Arc - Justice Force - Binding Summons - Shield Smite - Prevailing Blow - Rising Truth - Dominate Virtue - Sentencing Blow - Kick

In principle, the same rotation, only from the side. You start the attack with the Hakain's Hammer debuff and follow up with a couple of ranged attacks, then locking onto the target with a Rampant charge.

AoE CC rotation:

Rampant Charge - Hakain's Grasp - Bonds of Law - Liberty Arc - Swift Justice - Hakain's Grasp - Bonds of Law - Sentinel Smash - Shield Smite - Prevailing Blow - Dominant Virtue - Swift Justice

In general, everything goes on the cooldown of Hakain’s Grasp and Liberty Arc. Rotation will allow you to keep a large number of enemies under control, constantly pulling and stunning them.

Talents


As in many other games, the skill leveling system in Riders of Icarus is not limited to banal boosts for leveling up. The game has a serious system of talents, the choice of which significantly determines the gameplay for the guard. At cape 35 MBT you will only have access to level 3 talents and 4-5 holes for leveling up.
In total, the guard has 3 branches of talents (each branch has 6) and 8 available slots for leveling them up (at level 50). Each branch has a different focus and provides different “synergy” bonuses.
______________________________________________________________________________
IMPORTANT! To receive the “synergy” bonus, skills of one branch must go side by side. That is, having upgraded the skill of the Aegis branch, then Combat, and then Aegis again, you will not receive the synergy bonus from the Aegis branch.
  • Combat branch- PvP oriented branch, talents give us more control and survivability in PvP. The synergy bonus from 6 talents removes the agility cap and gives us a total of 550 units of agility, significantly increasing our critical damage and critical hit chance. In PvE this branch is useless except for one talent.



  • Aegis branch- a party branch that removes the stamina cap for us, allowing us to be a super thick bucket with more than a hundred thousand health. The branch's synergy bonus will give us a total of 220 stamina! In addition, talents are aimed at generating additional aggro and strengthening the group.



  • Stalwart branch- the best branch for a well-dressed guard (with normal stones for HP and jewelry for %HP). It removes the strength cap and allows us to pile on pretty well. Good for solo leveling too. The output synergy bonus will give us 690 strength. This branch is my choice at the moment. Although sometimes I have to change the branch to Aegis.




In the future, I would advise wandering around Hakanas with the following set of talents:

This scheme will give us a ton of damage and armor, healing from ranged attacks and a bunch of additional cuts. Of course, sooner or later you will hit the stamina cap, but HP is accelerated by familiars and good jewelry, but you will have more than enough damage.

But now (on OBT) the current branch will look something like this (or vice versa - the first three from the red branch, one from the green one on the CD of attractions):


We decided on the branch and talents - but where to get talent points? Everything is quite simple - you need to tame and seal the animals roaming the expanses of Midlas. It is not necessary to pump them up (although a pumped up familiar will give more points) - the beast sealed in stone just needs to be dragged into the round window in the “Talents” section.

There are two talent trees available for all players, once completed, you can change them whenever you want. A change costs 1 ellun (one of the in-game currencies). I currently have a strength branch and a stamina branch active.

Equipment and stats


Every guard wants to be both a fat bucket and a super killer, mowing down monsters with one look. Yes, it is possible to achieve this, but it will require a lot of effort, money and time, because we get our main stats from equipment and the right rolls on it.

What do stats give us? One point of strength gives the guard 1.2 units of physical strength. damage, a point of agility gives 1 unit of crit damage, a small (0.05) percentage of crit chance and dodge, endurance gives the guard 36 units of health per point - more than any other class. Intelligence and willpower are not interesting to us, since they give absolutely nothing.

The main stat of a guard is health. We get it by accelerating endurance. Of the additional important stats, we have protection (magical and physical) - it does not scale from stats, only by dot and % on jewelry and shield, chance of physical. hit crit and CDR (cooldown reduction). We need to accelerate all three to maximum.

The most important thing for us is restoration (RDR). His cap in the game is -50%. Accelerates due to stats in the necklace, shoulder pads and spear (sometimes crossbow). Also, some set bonuses give us CDR. In addition, the game on the euro is replete with talismans and goodies that reduce our CDR (some even give titles -%). The main thing to remember is that the stat has a cap. It is important to calculate everything so that you have exactly -50%. No more - otherwise they will simply go into “milk”. Keep an eye on this indicator and always change something in your equipment if you reach an overcap.

Crete. chance- a very important stat for a guard, it will allow you to deal damage normally (especially in PvP, since PvP items give a lot of critical damage). Its cap is 85%, which in itself is quite a lot. Where are we looking? Gloves, weapons, spear and crossbow, necklace. The knight's set of jewelry gives a chance to crit. Also, the chance of a crit is accelerated by pets (more on this later).

DPS. The coveted damage per second counter largely depends on our strength indicator. In addition, the game has a pure attack stat. By simple calculations you can calculate what is more profitable - pure strength or damage. We choose what will give a greater increase in damage. We receive damage in weapons (largely depends on sharpening), sealed familiars. The necklace also contains an important stat for us - % physical attack. We are looking for more.

Strength can be found in all armor, weapons, shields. Instead, there may be other stats - either endurance or agility that is useful to us, or absolutely useless intelligence and willpower. We try to find what you need - if you follow the path of the bucket - we are looking for endurance, along the path of the underdamager - strength.


There are two types of normal things in the game - heroic and legendary. Legendary ones give more stats, the nice bonuses from the set are much nicer there. Sharpening them is expensive, rolling stats into them is even more expensive. Heroic items are simpler, but upgrading them is much cheaper. In addition, almost every equipment slot has holes for sealed familiars. Heroic 2 holes, legendary 3 holes. Of course, we only need to look for equipment with as many holes as possible, since sealed familiars make a big difference.

There are not many legendary sets available in the game (we get them through synthesis or awakening at the forge). The best set for a guard is either knightly (gives a lot of HP) or radiant (gives a lot of attack). Keep an eye on the set bonus - we get the most noticeable increases from equipment by wearing several pieces of one set! As already indicated, in the armor, helmet and sneakers we are looking for strength and endurance (health is possible), in the shoulders - recovery (KDR), in gloves - the chance of physical crit.

Weapons are primarily knightly (shining if you want to do damage). We also need a sword, preferably a knight's one (it gives a lot of HP as a bonus), stats - either strength or physical. damage (physical crit chance, if not enough). There are no holes in the shield, so we are looking for a knight's shield with pleasant bonuses for % protection. You should also remember that you need both a crossbow and a spear to play comfortably. In addition, the stat from the top (in the character picture) additional weapon will be counted towards you, even when you are not on the mount. Therefore, we are looking for a spear or crossbow with recovery, strength, physical. attack or physical crit chance.

A set of jewelry is either knightly (crit chance and HP) or shining (attack). In jewelry, we are looking for % physical attack, -% cooldown (necklace), % physical defense, % HP (rings). The stats may be duplicated, but this is absolutely chic. Up to 2 %hp stats can drop in one ring, for example.

Mounts and pets


At the very start, you should tame a boar or a wolf - you will receive a bonus to health, which will help you more than once when leveling up. One of the tamed animals should be turned into a pet with a scroll - a small copy of it that will run after you and give passive bonuses.


In the CBT, the top familiars were Agnas the Red and Garm. At the maximum level of pumping, the first one gives a lot of attack and a chance to crit, the second one gives HP and armor. Sealed, they give attack and crit power to the first and attack and crit chance to the second. It is worth considering that there will not be many channels in Hakain’s Highlands (location 10-25) for MBT, and these heroic mounts have a rather long respawn time.

What will appear on OBT: Frosty kerav. Gives a lot of attack. Apocalypse also gives the attack (after killing VB Ashuram, his horse remains - we tame it). Karresh will give us the necessary boost to physical crit chance, and the wolf Phantom from the heroic version of the Ice Fortress will give us health.

Equipping a character with top pets will take a lot of time, effort and money. Otherwise, we use pets for HP (bears, bulls, deer) or crit chance (skar, chakai, al shai, frost bear) depending on the chosen path.


Conclusion​


This concludes my Guardian review guide. I hope it helped someone decide on their future profession in the vastness of Midlas. I will be glad to have any questions and will gladly supplement the guide with answers to them. In the future (after release) - the guide will be replenished with the passage of current content on RU, tips on farming dungeons, professions, taming monsters, PvP against various classes, arenas.

In total, there are five classes in ICARUS Online: Warrior, Guardian, Assassin, Priest, Wizard.

Warrior, Guardian, Assassin are melee classes.

Priest and Wizard are ranged classes.

▲ Classes, from left to right: Guardian, Assassin, Warrior, Wizard, Priest.

The classes and combat system go beyond the typical MMORPG. The Assassin has a jumping combo, the Warrior is a tank, and the Wizard has crowd control. Each class in ICARUS Online is unique and this makes the game more interesting.

▲ Special resources for acquiring attack skills. - Priest Hill Systems

Some skills in an individual have a slight advantage overall.

■ Priest in ICARUS

The Priest's main purpose is his role as a buffer.His various crowd control skills can be versatile and a hybrid can always flow. Depending on the disadvantage of a weak attack, the Healer can maintain his HP state in battle and have a greater resilience advantage.

▲ Hunt Hill → → stable mana regeneration

The advantage of two priests is that this is reflected by a powerful negative effect on the enemy.

▲Powerful buff is easy to apply.



Healer Features

Healing comrades is “Healing + buff effect”, attacking enemies is “Damage + debuff effect”.

You can use other skills And enjoy more dynamic combat.

■ Guardian in ICARUS or simply "TANK"

The Guardian has high physical defense and is easy to play solo. In addition, the guard is often invited to the group as a tank. In addition, to fight a large number of enemies, you will need healing.

▲ Guardian - skill of attracting an enemy to you

Two advantages of a guard 1:01

Variety of crowd control, good resistance

We recommend the guard!

1. The game is at the forefront. 2. Smooth solo. 3. Always surrounded by enemies.

■ Wizard + master of crowd control


Wizards among the total number of classes have an excess of mana. His weak side is poor melee combat. “High damage + crowd control” is in great demand. One of the advantages of being a wizard is that you can attack your opponent from afar. In addition, the wizard can attack while running and the damage from the warrior's pull can be minimized.

▲ The skill can be used while moving (while running).

The advantage of two wizards, a powerful crowd control effect.

Basically, "range + mass damage" has a lot of crowd control effects, and you can also increase the power of the skill. There is also an effect that slows down movement speed and a stun effect. The wizard's movement when attacking increases his survivability.

▲ Freezing effect.

Three Wizards Advantage - Best Options

Lots of magic damage - is a powerful follow-up crowd control effect. PvP - excellent offensive capabilities.


1. A wizard for those who prefer ranged combat.

2 . Maximum movement during an attack increases interest.

3. Combos - beautiful magical effects.

■ Killer


Assassin - single melee ability. Fast and explosive damage. One of the advantages of an assassin is special resource management; unlike other classes, the main characteristic of an assassin is endurance. Endurance is developed to such an extent that it allows you to quickly use skills.

▲ Relatively fast recovery rate.

1. 1:01, emphasis on quick kills.

2. Good control.

■ Warrior in ICARUS

The warrior is a master of close combat. Cast time is mainly used when charging the skill to full power.

▲ AoE skill

Two advantages of a warrior - simple and powerful

The warrior is simple, but with a powerful attack. Good crowd control.

2. Life is under attack.

3. Good AoE skills.

Icarus is a free multiplayer online game that has gained enormous popularity both at home and in the United States and Western Europe. The game takes place in the magical world of Midlas, full of secrets and exciting adventures.

The main feature of Icarus is the animal taming system, and you can not only ride on captured monsters, but also fight with them. Tame beautiful creatures, be it a stubborn horse or a majestic dragon, and explore the game world full of exciting adventures with your friends! The game also has a developed political system, within which guilds will be able to seize territories, build their own fortresses, and even set rules of behavior for NPCs under their control. IN world Icarus onlineThe player can choose from five game classes: assassin, berserker, guard, mage and priest.

Assassin
Melee fighters whose task is to inflict great damage on the enemy using short blades and daggers as weapons. The playstyle for this class is based on constantly combining skills into powerful chains of attacks. Due to their low armor and low health, assassins are always on the move. They only have access to light armor.
Berserk
A classic melee fighter who uses two-handed weapons and heavy armor in combat. They use a huge arsenal of abilities to force the enemy into an extremely uncomfortable position and deliver a crushing blow. Intensifying their attacks with accumulated rage, berserkers are capable of destroying anyone.
Guardian
Heavily armored vanguard fighters. Indispensable members of any group, taking on most of the attacks in the heat of battle. They are armed with one-handed weapons and shields, with the help of which they suppress any enemy counterattacks. Able to call on divine powers to help themselves and the group.
Priest
A support class that heals and buffs allies. They can revive other players, which, along with guards, makes priests the most desirable members of any group. Knowing that damaging the enemy is not their direct responsibility, the priests stay away from the epicenter of the battle. A magic wand and an amulet are used as weapons. Dressed in light robe.
Mage
Elemental Masters deal massive area damage while remaining outside the range of their spells. Mages carefully plan each attack so that their actions bring maximum benefit to the group and are not in vain. Magicians can use spells that are weak in power while moving, but powerful spells require complete focus on the spell, which makes the sorcerer extremely vulnerable at such moments. They are armed with two-handed magic staffs and dressed in light robe.
In future updates, a new class will become available - archer.


The game presents all the favorite adventures for true connoisseurs of the MMORPG genre. Mysterious dungeons, battles between players, colossal world bosses - everyone will find something to their liking.


Minimum system requirements:

Processor (CPU): Intel Core i3-2120 @ 3.3 GHz or better / AMD A8-5500 @ 3.3 GHz
Random access memory (RAM): 4 GB
Video adapter: GeForce GTX 260 (1 GB) / Radeon HD 7670 (1 GB)
DirectX: version 9.0c and higher
Free hard disk space: 30 GB
Broadband Internet connection

Recommended system requirements:
Operating system: Windows 7/8/8.1/10 (x64)
Processor (CPU): Intel Core i5-2500k@ 3.3 GHz / AMD FX-6200@ 3.3 GHz
Random access memory (RAM): 8 GB
Video adapter: GeForce GTX 460 / Radeon HD 6870
DirectX: version 9.0c and higher
Free hard disk space: 30 GB